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Palworld studio says 'gamers don't want' AI in their games: 'It feels like everyone who is super gung-ho about it isn't from the industry'

It’s been a big moment for AI disclosures. Games with such labels have been flooding Steam as of late, and whenever the parade of summer trade shows rolls around, the inevitable question quickly arises: how many of these games were made with the controversial tech? The answer doesn’t always go down easy as we saw with the new Crazy Taxi game, for example.

Speaking with GamesRadar, Pocketpair’s head of publishing and communication, John Buckley, compared the advent of AI to that of “early crypto stuff,” saying “It feels very intrusive. It feels like everyone who is super gung-ho about it isn’t from the industry. They’re, dare I say, outsiders looking to get rich quick.” The article states he noted AI’s value as a “search tool or coding assistant” was less easy to dismiss, saying that was “a very different conversation.”

NPCs and a chicken-like Pal in Palworld, they're sitting outside of an old crumbling building and waiting for food to cook.

(Image credit: Pocketpair)

Buckley elaborated specifically in regard to AI-generated artwork and assets in a follow-up article from GamesRadar. “We have a lot of artists in-house,” he said. “They like doing stuff themselves. There’s no reason to get rid of them for the sake of an AI doing it. Just seems pointless.”

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