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Subnautica 2 could become a chilling horror game, if only it would shut up

The original Subnautica was secretly a brilliant horror game, so I’ve been delighted to discover—as I splash around in the abyss—that Subnautica 2 makes the terrors of the deep a lot more overt, really leaning into the fear of the unknown. I apologise to anyone in Paisley (or elsewhere in the world) who has heard my shrieks over the last week.

Unfortunately, for every nightmarish encounter, harrowing near-death experience or existential crisis, there are frequent moments when the spell is broken. The culprit? Audio logs. So. Many. Audio logs.

PC Gamer headshot - Fraser Brown

Fraser Brown

I’ve played plenty of Subnautica, Below Zero and Subnautica 2, but more importantly I have had many nautical mishaps in the real world. I was stranded in a yacht during hurricane-force winds in Greece, I fell out of an entirely different yacht because I was too focused on some ice cream, and I was bullied by thousands of jellyfish when I was swimming to a little island in the UAE.

(Image credit: Unknown Worlds)

I should note that I do not hate audio logs. For decades they have been a popular narrative device used by horror games to build tension and provide context even when there are no NPCs around. They allowed games like System Shock and BioShock to fill the void of their ghost towns and ghost ships, giving us windows into the final moments of their denizens while still maintaining a sense of isolation.

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