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The devs on Deus Ex: Invisible War knew its most-hated part was a 'terrible idea,' and they give the director 'sh*t about it all the time'

For nearly four years, my author bio on this website has informed you that Deus Ex: Invisible War was pretty good, actually. The much-maligned sequel to one of the greatest games of all time had its flaws in spades, I don’t deny that, but it kept enough of a beating imsim heart that my 13-year-old self fell in love with it nonetheless.

One thing I can’t argue with: universal ammo sucked. If you’ve not played IW, it had a some-would-say innovative system that meant every weapon in your inventory shared the same pool. From the rocket launcher to the magnetic beam rifle to your rinky-dink pistol, it all pulled from the same pile (though your pistol would pull just a little while your rocket launcher would pull a lot).

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