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The director of Tales of Kenzera: Zau learned his most important game development lesson while working with Ridley Scott: 'That's why we're able to make games faster'

Less than two years ago, Surgent Studios was on the brink. Its debut project, the afrofuturist metroidvania Tales of Kenzera: Zau, reviewed well but underperformed commercially. In July 2024, Surgent laid off around a dozen employees. Three months later, it put its entire team on notice for redundancy.

It’s a trajectory that’s all too familiar in today’s games industry. But the story didn’t end as it seemed destined to. Since then, Surgent has released not one, but two games, each completely different from the other.


(Image credit: Surgent Studios)

It’s a remarkable turnaround, and quite the pivot from spending five years building Zau. Surgent’s director, the actor Abubakar Salim, tells me it was not the original plan. “We were very much close to going down the route of making a game every three to four years and going bigger and bigger,” he tells me over a video call. “We just had to adapt and change because we’re still indie, and we’re still quite close to the ground.”

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