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Total War: Warhammer 40k's siege reset is one of the things I'm looking forward to most

A couple of months back I was playing Bhashiva for the first time in Total War: Warhammer 3, having a wild time mauling enemy armies with my tiger horde. But then I fought a siege battle. Not only had siege pathfinding somehow gotten even worse with the update, but despite having spent over 3,000 hours in this series, I was seeing a new gate bug, effectively bricking my unit by perma-freezing them in a destroyed gateway.

Total War’s sieges have always been the buggiest component of the games. Hell, the infamous “gate bug”, where an enemy unit opens it, splitting your unit in-half, has followed the series through multiple titles and settings at this point. Siege pathfinding is also notoriously poor. I basically never direct more than one unit through a gate at a time, because I know they’ll inexplicably decide to climb the walls instead if I do.

Written by

PC Gamer headshot - Sean Martin
Written by

Sean Martin

I rarely rage in games, but on the few occasions Total War: Warhammer’s siege bugs have cost me entire battles, I’ve been… displeased. The game may still be wanting for its long-requested siege rework, but at least with Total War: 40k and its new engine, there’s a chance to revitalise Total War’s siege system, and do away with previous games’ pain points.

(Image credit: Creative Assembly)

And good luck getting those units off the wall. You’ll likely instruct them to fight an enemy below, and return two minutes later to see they haven’t moved a muscle. I’ve even seen heroes and lords fall through walls and out of existence while climbing them, which as you’d expect, is pretty detrimental to the war effort. Thank god that bug doesn’t seem to exist anymore.

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