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'We are definitely not doing QTEs', said Dispatch's creative director before doing QTEs: 'We just needed it to not suck'

With the games we used to make [at Telltale], we were so conditioned to gameplay being a thing you had to do to check a box.

Nick Herman

I’ll admit, I didn’t expect much from Dispatch’s gameplay before I played it. After all, it’s more or less a Telltale game, which were always more concerned with dialogue choices and story sequences than they ever were with gameplay. But, somehow, AdHoc managed to make Dispatch more fun to play than it is to watch.

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