Watch the full interview video above on the PC Gamer YouTube channel, if you prefer.
There are many goofy placeholders across Slay the Spire 2, MS Paint-style art pieces that stand in for the finished products that will come later as development progresses through Early Access, which Mega Crit says the game might take between one or two years.
Yano says that the ending(s—he used both singular and plural when speaking to me) aren’t completely set in stone, and adds that he deliberately wanted them to be shaped by players’ responses to the initial launch.

Fittingly, Yano suggests that an updated ending might be one of the later things to be added to Slay the Spire 2. “I get the feeling it’s going to take a good while for the ending to show up, just because, you know, we have a few other types of content that we want to make. We want these alternative acts and the characters, we want to experiment with the game modes. I think once those are done, we’ll probably think about finalizing an ending, probably as we go into V1.”
Other roguelikes have taken the approach of adding an ending later in development, notably Hades and Hades 2.
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