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Overhauling Minecraft's world generation was like 'trying to build a skyscraper with hand tools' which basically scared Mojang off of continuing massive yearly updates

Back in my day there were only three channels on TV and one Minecraft update per year. For years, Mojang’s schedule revolved around the annual title update crammed with new mobs, new biomes, blocks, and enemies. That mindset changed in 2021, its general manager says, when the Caves & Cliffs update grew so ambitious that it had to be split into two releases and Mojang backed off mega sized yearly updates thereafter.

Speaking at the Game Developer’s Conference this week, Minecraft general manager Ryan Cooper shared a panel with King’s head of live operations on Candy Crush, Eva Ryott, to talk about the secret sauce of working on two games that have stood the test of time for 15 years each. Among those secrets were listening to player feedback to drive new game updates, a commitment that Cooper says really pushed Mojang’s processes to the limit a few years back.

Minecraft Caves & Cliffs part 2 concept art of Steve using a pickaxe to mine amethysts in a lush cave while Alex explores above.

(Image credit: Mojang)

Mojang teased the Minecraft Caves & Cliffs update back in 2020 with a pretty huge feature list including major changes to how Minecraft’s worlds are generated. Cooper described work on that update as being highly influenced by Minecraft’s players. “We were getting so much feedback from our community that we just decided to take on additional work,” Cooper said. He described the drive to incorporate feedback that Mojang got beyond just polish and lean into new features for Caves & Cliffs.

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