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To get Thief Remastered's cutscenes right, Nightdive brought on the dev behind the 1998 originals

In a new episode of Nightdive’s Deep Dive podcast, host Locke Vincent, producer Daniel Grayshon, and studio head Stephen Kick got into some of the more granular details of Thief: The Dark Project Remastered, including that they brought on an original Looking Glass artist, Daniel Thron, to help revamp Thief’s cutscenes.

Daniel Grayshon & Stephen Kick on remastering Thief: The Dark Project | Nightdive Studios Deep Dive – YouTube
Daniel Grayshon & Stephen Kick on remastering Thief: The Dark Project | Nightdive Studios Deep Dive - YouTube


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“We have one of the original artists back who did work on the original game,” said Grayshon. “When you look at the cutscenes [in the 1998 release], they’re in a very low resolution, have a limited frame rate. But now, we have the original artist back, and he’s really helping us nail down that look.

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