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'A classic fake reflection where it's just the same room under a glass floor': I no longer trust my senses after reading this gamedev thread breaking down cost-effective graphical sorcery

'A classic fake reflection where it's just the same room under a glass floor': I no longer trust my senses after reading this gamedev thread breaking down cost-effective graphical sorcery插图

If you’ve ever trundled around on the back of a Warthog in the original Halo, you’ll remember the way its tires seemed to melt into noisy blur as they got going. Turns out, there’s no actual blur effect being applied—the game just swaps out a normal tire texture with one that looks hazy whenever the tires are spinning fast. It’s economical, but effective.

That’s the running theme with a thread game developer and designer on Weird West Joe Wintergreen started on Bluesky last Friday, which goes into some “cool cheap effects.” The first is a ceiling fan shadow from Epic’s VR shooter Robo Recall which isn’t actually a shadow at all “or even a light function or even a decal,” but its own “rotating translucent mesh.”

speaking of cool cheap effects: the shadow from the ceiling fan in Robo Recall is not a real shadow or even a light function or even a decal, it’s a rotating translucent mesh

— @joewintergreen.com (@joewintergreen.com.bsky.social) 2026-02-08T16:46:16.797Z

Games#039A #classic #fake #reflection #it039s #room #glass #floor039 #longer #trust #senses #reading #gamedev #thread #breaking #costeffective #graphical #sorcery1770631540

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