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Clair Obscur is flawed on purpose, says director: 'Games that try to be perfect, that try to fix all their flaws—they're usually just really boring'

Clair Obscur: Expedition 33, in my humble opinion, deserves the laurels it got—it’s a gorgeous, inventive, personality-filled romp with an ending that rips your heart out and stomps it into a pulp fine enough for use in paint. But I’d hesitate to call it ‘perfect’, mostly because I don’t believe in perfection as a concept, but also because there were a few moments where it lost me—like those freaking mimes. Hate those guys.

Anyway, in a recent interview with the YouTube channel Konbini, creative director Guillaume Broche says that—among a lot of other inspirations—he was inspired by games with clear and glaring imperfections, jokingly referencing the infamous Devil May Cry scene where Dante screams: “I should’ve been the one to fill your dark soul with light!”

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