
As someone who has already experienced the mountain of changes coming in Diablo 4’s new Lord of Hatred expansion, I already wasn’t expecting much from the new season that will begin shortly after it launches.
There are so many changes in Lord of Hatred that it already fulfills the purpose of a season that would typically introduce temporary powers or a limited story—with the significant caveat that it’s a $40 add-on. Instead of placing a hat on top of a hat, Blizzard has decided to keep the focus on the new campaign and all the new system changes that come into play after the credits roll.
Article continues below
In a blog post, Blizzard acknowledged that it “represents a departure from past seasons,” and promised that things will go back to normal once this one concludes. Probably as a way to make up for the lack of season-specific stuff, there are more rewards than usual for completing the list of seasonal objectives. Blizzard must’ve been feeling generous because you can earn enough materials to create at least seven powerful mythic uniques, the rarest and strongest items in the game—usually, you only get enough for one!
RPG,Games#Diablo #Lord #Hatred #launch #bare #bones #season #campaign #revolutionized #loot #chase #spotlight1777326787
