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Godot natively supports coding in Sumero-Akkadian Cuneiform, if you needed another reason to switch game engines

Godot natively supports coding in Sumero-Akkadian Cuneiform, if you needed another reason to switch game engines插图

In a time when the dominant game engines are contorting themselves to accommodate generative AI toolsets and the resurrected specter of NFTs, game developers who might be investigating alternatives should be asking themselves one very important, yet all too often overlooked question:

Does this engine’s built-in scripting language allow me to write code using the finest and most adaptive logo-syllabic writing system ever devised in ancient Mesopotamia?

Daily reminder that GDscript supports the Sumerian clay table alphabet, Akkadian cuneiform of ancient Mesopotamia.
This is perfectly valid code you can write in your game:

— @steinmakesgames.bsky.social (@steinmakesgames.bsky.social.bsky.social) 2026-07-30T22:07:29.801Z

Gaming Industry#Godot #natively #supports #coding #SumeroAkkadian #Cuneiform #needed #reason #switch #game #engines1785477268

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