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My favorite RPG of 2026 put an impossible challenge in the second room to teach you not to save scum: 'I am your DM, trust me'

One thing that really impressed me with our running RPG of the year, Esoteric Ebb, is how it handles failure and save scumming, the practice of abusing a game’s save/load feature just to get your desired result at every turn⁠—we all do it, at least sometimes, and we all feel guilty about it.

Save scumming risks ruining the stakes of a story and making me feel invincible⁠—or at least like I’m bowling with bumpers⁠—but sometimes I’ll just feel railroaded into having no other option in a dice rolling RPG like this. Other times, I’ll get a one-in-a-million failure rolling a skill I’ve put a ton of points into, and that just feels terrible.

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