Image default
Event Game

Question time: How often do you actually talk to strangers in MMOs?

Terminally Online

The Terminally Online column badge.

(Image credit: Future)

This is Terminally Online: PC Gamer’s very own MMO column. Every other week, I’ll be sharing my thoughts on the genre, interviewing fellow MMO-heads like me, taking a deep-dive into mechanics we’ve all taken for granted, and, occasionally, bringing in guest writers to talk about their MMO of choice.

As MMOs have continued to adjust themselves for a more modern (and aging) audience with pesky things like 9-5 jobs, children, and—heaven forbid—other social responsibilities, they’ve tilted towards more solo-friendly content. Most of Final Fantasy 14’s main story quest can be played without grouping with a single living person—World of Warcraft now has solo-friendly endgame options like Delves or Prey to keep you busy, and so on.

Not to mention the wider design—on the whole, casual content requires less coordination and classes are more self-sufficient. It’s entirely possible to log into an MMO, play for a few hours, and dip without having ever said a single thing to anybody beyond a wave when you enter a dungeon, or a “ty4p” at the end of it.

MMO,Games#Question #time #talk #strangers #MMOs1780770070

Related posts

The latest SteamOS beta update includes a performance boost for GPUs with limited VRAM, though devices with iGPUs probably won't see any gains

admin

Goblin Sushi is a cooking sim about a goblin who cooks sushi for other sushi-loving goblins

admin

Another player has swiped a colossal discount on GTA 6, paying just $2 thanks to a forgotten Best Buy card

admin

Leave a Comment