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Remember when Star Wars and Command & Conquer ruled PC gaming? June in PC Gamer 10, 20, and 30 years ago

In Junes 20 years apart, PC Gamer was writing about monitors, and what you could get for $600-700. In 1996, that was a CRT with something in the 800×600 pixel range at 17 inches. “That’s not bad, but it isn’t exactly cheap, either,” we said at the time. In 2016, standards had changed a wee bit: a 27-inch, 1440p display with a 165Hz refresh rate was the hottest thing on the market, and around the same price. Today we’re gaga for OLEDs as you can see in our best gaming monitors guide. There are certainly cheaper options, but it’s funny how a quality monitor hasn’t changed in price all that much even 30 years later.

Here’s a window into what was happening in PC gaming—and in the pages of PC Gamer magazine—one, two, and three decades ago. Any of these issues look familiar? How do our review scores hold up? What seemed incidental at the time that’s now the stuff of PC legend? Here’s one example I noticed: the game Spycraft, which we scored a strong 89%, got a whole documentary made about it.

Archive Spelunker

Wes Fenlon
Archive Spelunker

Wes Fenlon

PC Gamer had some killer covers in the ’90s, and Star Wars was often to thank for them. It helped that those games were usually bangers (justice for Yoda Stories!!), both telling new Star Wars stories with Lucas’s blessing and pushing the technology of gaming forward.

The C&C 3 cover is bland as all get-out—EA clearly wasn’t far enough into development to have any damn art!—but I loooove that game. Amazingly, there are 400 people playing it on Steam right now. I should really get in there.

What was on the cover?

June 1996: Star Wars: X-Wing vs. TIE Fighter (US, issue #25)

PC Gamer US #25 cover: Star Wars goes multiplayer

(Image credit: Future)

Cover story: “A New Hope: Star Wars goes multiplayer” by Jason Bates

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