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Scott Miller, founder of Apogee, has over 1,000 hours in World of Warcraft and always plays a warrior in any RPG: 'I like to get right in their face and pound away'

Scott Miller first got into PC gaming with the original IBM PC, having been writing games since 1975 for machines like the Wang 2200 and the Commodore PET. “I don’t really know what got me playing games on the IBM PC, I was probably looking at games that were free or whatever on the internet”, he says. “That’s eventually what led me to start making games and releasing them on the internet too.”

Founding Apogee Software in 1987, Miller pioneered the shareware model of releasing a game’s first episode for free online, with customers able to purchase the remaining episodes. Through this model, Apogee published the Commander Keen series and Wolfenstein 3D. When Apogee became 3D Realms, Miller went on to produce games like Max Payne and 2006’s Prey.

Scott Miller

Scott Miller

Scott Miller has been working in gaming for more than 50 years, writing his own games starting in 1975, before going on to found Apogee Software in 1987. He’s worn a lot of hats over that time, including programming, game design, running Apogee and serving as a producer.

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