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Subnautica 2's early access roadmap promises quality-of-life additions, co-op improvements, and—eventually—new biomes and creatures

After a long and legally tumultuous development, Subnautica 2 made its splashdown into early access yesterday with an impressive launch, drawing hundreds of thousands of players in its first 30 minutes and selling more than 2 million copies before 12 hours were up. Today, Unknown Worlds is following up that triumphant launch day with its first early access roadmap, giving us a glimpse at its plans for Subnautica 2’s first few updates—albeit a fairly vague one.

“Updates will vary from focused improvements that address systems and smaller features, to hot fixes when needed, and then our larger expansions,” Unknown Worlds says in its roadmap announcement. “So, as we build towards the next big drop that expands on the world, biomes, creatures, resources, tools, vehicles, and brings you the next chapter of the story, we’ll be planning on adding several improvement updates in the meantime!”

(Image credit: Unknown Worlds)

The first of those incremental updates will be focused on quality-of-life and general usability, featuring planned improvements for the biomods system that provides active and passive perks through the exciting application of fish DNA, a tune-up for taking care of blight infestations, better spaceship wrecks, smoother vehicle docking and fabrication at bases, and adjustments to PDA memos and voicelog audio priority. It’ll add some new features, too. Like a sprint button. You know, like landwalkers do.

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