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Take-Two's CEO says AI's not in the business of making hits, 'datasets by their very nature are backward looking', but that doesn't mean AI can't be 'super helpful'

Tech CEOs and other Silicon Valley sickos like to present AI as a gift that levels the playing field, making activities accessible to those who’d previously never have been able to rise to the occasion. But what if I told you that making things easier and making things accessible aren’t always the same thing.

I could tell you that while vibe coding may raise productivity, it rarely ends in a higher quality product, and just because a dog can now make videogames it doesn’t mean anyone has any more chance of creating the next hit game as they did years ago before AI. The tools have been around for a while, but the defining factor is whether people have the time, effort, and passion to put them to use.

Grand Theft Auto 6 trailer still - bald man in sunglasses standing in front of an average-sized American pickup truck

(Image credit: Rockstar)

But instead of warbling on for the rest of this article I’ll just hand it over to Take-Two Interactive’s CEO Strauss Zelnick, who recently discussed, during a podcast with David Senra, the myths around AI and the ways in which devs can use this technology in a way which is helpful.

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