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You can thank a bad Dungeons and Dragons DM for one of Shin Megami Tensei's coolest mechanics

Many years ago, everyone made fun of one British Doom reviewer who lamented that you couldn’t talk to the monsters in the beloved FPS. Everyone probably should have been more relaxed about the whole thing, since even back then there were games that were all about letting you cut it up with the foes you encountered, like 1987’s Digital Devil Story: Megami Tensei, which let you try to persuade monsters you encountered to lay down their arms and join you.

That system continued throughout the Shin Megami Tensei games and (some of) their offshoots right up to the present day, and in a recent chat with Encount (translated by Automaton), former Atlus dev Kazunari Suzuki said it came about because he got frustrated with Dungeons and Dragons—or more accurately, a particular D&D DM—way back in the day.

RPG,Games#bad #Dungeons #Dragons #Shin #Megami #Tensei039s #coolest #mechanics1779113001

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