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Baldur's Gate 3 writer says its Dragon-Agey rep system is there to stop you totally breaking the NPCs, but it 'becomes a dice roll' at points to keep romance natural

If you’re not a fan of random violence and sadism—you know, a nerd—the words “Astarion disapproves” were probably burnt into your retinas like the afterimage of a nuclear blast when you finally rolled credits on Baldur’s Gate 3. Your party members in that game always have a goddamn opinion on your decisions, and Larian communicated it in time-honoured fashion: little pop-ups like in Dragon Age or Knights of the Old Republic 2.

In the latest issue of Edge magazine (via GamesRadar), one of BG3’s writers, Kevin VanOrd, reflected on its use of that system, and also copped to the fact that one of its key advantages is it skips, like, a whole bunch of writing.

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