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WoW's got the right to close private servers—but in this industry layoff hellscape, I also feel like I'm watching the MMO genre's future get snuffed out

Terminally Online

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This is Terminally Online: PC Gamer’s very own MMO column. Every other week, I’ll be sharing my thoughts on the genre, interviewing fellow MMO-heads like me, taking a deep-dive into mechanics we’ve all taken for granted, and, occasionally, bringing in guest writers to talk about their MMO of choice.

Inside me, there are two people. The first, a rational adult, understands the legalities of private servers, and how typically incompatible they are with… well, existence. I can’t say that certain servers, like TurtleWoW, played it safe either—while you do need to pay developers, opening up a cash shop for a game you’re running off a stolen IP isn’t smart.

The second has a grim understanding of the state of the genre by virtue of writing this very column. Not only have I personally observed that MMOs are an aging genre with very little in the way of newcomers, but I’m also not the only person who has identified a problem—I spoke to Raph Koster (Ultima Online, Star Wars Galaxies) earlier this month about the miserly state of things. Jack Emmert of City of Heroes fame also thinks there are huge problems. It’s not just me getting nostalgic and misty-eyed.

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